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1. proposal for Supercap, logistics and sov warfare - in Player Features and Ideas Discussion [original thread]
This is normal because everything is written in this quote. Except in the case of renters, the sovereign alliances (the real) are just blasting itself, and prefer to get all the ore in empire, see carTment buy the full ship. This is useful for Pv...
- by Krieg Taniss - at 2011.08.30 14:44:00
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2. proposal for Supercap, logistics and sov warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Krieg Taniss on 30/08/2011 14:30:44 Not only , but it is in fact the main problem. Second problem: dependence on high-sec for industry. Originally by: Krieg Taniss In addition, alliances are just buying their ore in hig...
- by Krieg Taniss - at 2011.08.30 14:28:00
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3. proposal for Supercap, logistics and sov warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Krieg Taniss on 30/08/2011 14:24:27 Except that in this case, it would be a drop of hot SubCap, which requires more organization and people available, as in the case of a fleet of supercap. I do not think it's normal that 20 people...
- by Krieg Taniss - at 2011.08.30 14:21:00
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4. Railgun Advantage? - in Player Features and Ideas Discussion [original thread]
Edited by: Krieg Taniss on 30/08/2011 13:57:14
- by Krieg Taniss - at 2011.08.30 13:57:00
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5. proposal for Supercap, logistics and sov warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Krieg Taniss on 30/08/2011 13:55:07 Edited by: Krieg Taniss on 30/08/2011 13:52:13 Originally by: Robert Caldera Originally by: Krieg Taniss Currently, a single frigate could launch a cyno at any time, anywhere ...
- by Krieg Taniss - at 2011.08.30 13:52:00
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6. proposal for Supercap, logistics and sov warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Krieg Taniss on 30/08/2011 13:28:18 Edited by: Krieg Taniss on 30/08/2011 13:24:18 Currently, a single frigate could launch a cyno at any time, anywhere (except High-sec), allows to run a fleet of supercap hotdrop for any fleet ...
- by Krieg Taniss - at 2011.08.30 13:21:00
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7. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Limit the number of jump bridge to 1 will literally kill small industrial who are living in null-sec. They needs a relatively safe place in order to develop an industrial activity, because they are easy prey for pirates. It would be much more in...
- by Krieg Taniss - at 2011.05.13 14:58:00
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